Beamng drive plane ai10/29/2023 Spawn an extra (new) vehicle besides your first main vehicle (your first main will be the chaser, your new one will be the one fleeing), and set the new vehicle to FLEE using the AI box, you can then chase the vehicle fleeing with your own (you can switch vehicles with TAB key). You can always 'see' where the AI destinations are, by choosing NAVGRAPH from the AI DEBUG in the AI CONTROL APP, but you can only see them within 100~150 feet (50 meters), as it will overlay colored paths on the roads. These are both AI-compatible maps, and I have made them, and they're well-developed enough that you should have some good chases (nothing's perfect yet, but most should go off without too much of a hitch). Grab the Roane County TN Map (or if you only have 8gb of RAM, use Nevada Interstate), either one should have plenty of AI destinations for you to choose. Load up your game, choose the ADD UI APP and add the AI CONTROL APP (click, no cockpit so it doesn't break immersion in-car), then press Checkmark to close ADD AP the window out. Do you have a recent gaming machine with a decent video card and 16gb of RAM?
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